I was lead Artist on Borderlands's DLC4. I also worked on level design and level art of many of the Benediction of Pain level.
This project started on day one of the pandemic, and was our shortest production time for a DLC (About 4 months). Because of that, we had to make strategic choices in terms of reusing assets and creating something brand new out of them. It turned out to be my personal favorite despite the challenges, and it was a blast to work on.
This level was based on Krieg's twisted memories about being experimented on.